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 Hut, Hut, HIKE!! The Spike Bros Discussion Thread

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Lockon Stratos
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Join date : 2012-09-13

PostSubject: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Thu Sep 13, 2012 7:52 am

This section looked barren, so I'd thought I'd liven it up a little.
Anyway, the Spike Brothers are an aggressive clan that has a tendency of giving up field presence for power, and to facilitate more attacks. It's powerful in the short term, but tends to lose steam in the mid to late game.
That's all I'm going to say for now. Any more and no one else has anything to say.
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Twedledum
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Posts : 49
Join date : 2012-06-16
Age : 23

PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Fri Nov 02, 2012 11:24 pm

Well Spike Brothers, they didn't get a lot of support lately but I really like them. Calling out of the deck is really awesome + you can use a lot of attacks.
And can you post a deck list..or a guide...it'll be really awesome....thank you.
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Bendyzz
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Join date : 2012-11-10
Location : Singapore

PostSubject: Teamwork   Sat Nov 10, 2012 6:31 am

Excellent Teamwork IMO.
Either take damage or wasting their hands are 2 very hard choices for your opponents to make.
But once you fail to finish off your opponents in your Avalanche Crush Rush thing...Your dead. Only hope left is your Cheer Girl, Tiaras

So, one tip...Don't recklessly rush in this deck...
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Twedledum
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Age : 23

PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Thu Nov 15, 2012 2:33 am

Agree...but can someone present a deck list (as an example, doesn't matter if it;s from rl or online...) so we could use that deck as orientative...
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Wizardlington
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Join date : 2013-03-01

PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Fri Mar 01, 2013 8:43 am

Hmm.... Lemme take over livening up this section , I main Spike Brothers too.
So... lets see...

most players would think that Spike Bro's playing style is just plain Rush down , killing your opponent as soon as possible , ending games early. Because the deck lacks stamina to sustain its attacks and runs out of fuel pretty early.

Thus , as a result , we would see players recklessly use the +5000 power skill that ,
Reckless Express , High Speed Brakki , Juggernaut Maximum , Share.
Auto : Soul blast 1 , this unit gains power + 5000 when its attacking , at the beginning of the close step , send this unit back into the deck.
This results in a loss in card advantage , screwing your percentage of Winning the game.

Okay.. all those crap aside.
With careful planning , Spike brothers usually end up using two strategies to winning a game.

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Wizardlington
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PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Fri Mar 01, 2013 9:01 am

With the first being Seifried Rush down , or whatever you would like to call it Smile

This deck focuses on Spamlicious battle phrases.
( what ? spamlicious ? as in spamming attacks ? ) Yup. Spamming.
This deck utilizes units such as
-Sky diver , 11000 power , grade 3
-When this unit attacks hits , you may send it to the soul , if you do , choose a spike brothers unit from your hand and put it onto a rear guard circle.

-Dudley Dan , 4000 power , grade 1
- Counter blast 2 , send a spike brothers unit from your hand and send it to your soul when you are boosting a Spike brothers Vanguard , you may pay the cost. If you do , choose a spike brothers unit from your deck and put it onto a EMPTY rear guard circle.

-General Seifried , 10000 power , Grade 3
-When this unit drive check reveals a Grade 3 Spike brothers unit , you may call it to a EMPTY rear guard circle.
- When this unit is boosted by a spike brothers unit , it gets power +3000

Moving on to my deck list....

Grade 0s
Mecha Trainer x 1 ( Forward Vanguard )
Silence Joker x 4 ( Critical Trigger )
Kung fu kicker x 4 ( Stand Trigger )
Sonic Breaker x 2 ( Critical Trigger )
Cheerful lynx x 3 ( Draw Trigger )
Cheergirl , Tiara x 3 ( Heal Trigger )

Grade 1s
Wonder boy x 4
Cheergirl Marilyn x 3
Reckless Express x 3
Dudley Dan x 2

Grade 2s
Treasured Black Panther x 3
High Speed Brakki x 4
Fierce General , Zachary x 4

Grade 3s
General Seifried x 4
Juggernaut Maximum x 3
Sky Diver x 3

This deck focuses on Sky Diver's pressure , opponents are bound to guard sky diver's attack, as they wouldnt want to let you extend your battle phrases.
Attack fails ? No worries , theres always the Stand trigger during the drive check ,
Imagine Sky diver standing attacking twice a turn , its bound to break through your opponent's guard , and they will have to let it through , extending your battle phrase.
It also acts as an extra soul.

Will post the remaining by tmr~
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Wizardlington
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PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Sat Mar 02, 2013 8:57 pm

Dudley Dan , the reason why Spike brothers is so consistent , this guy... can be tutored using Mecha Trainer. Our Grade 0 Forward Vanguard , although it spots a lowly 4000 power , but dont worry... The main vanguard unit in all spike brother decks all have a infamous skill , +3000 power when they're boosted by a spike brothers unit. Okay , back to Dudley dan , this card is the deck's main reason why it rushes so hard. When this unit gives a boost to the Vanguard unit , you can use its skill , Counter Blast 2 and send a spike brothers card from your hand to your soul and superior call a spike brothers unit , this combos very well with Juggernaut maximum and his grade 2 & 1 Versions. They all leave a EMPTY Circle for your Dan to superior call a unit.
This card helps to further extend your battle phrases.

General Seifried , My reason why i played Spike Brothers. Even though he is a 10000 Vanguard , His two skills make him deadly and the Main Vanguard of the deck. A power boost and a skill to superior call a grade 3 spike brothers unit to a EMPTY circle when they're revealed through drive checks. This is why this deck runs 10 Grade 3s , the Grade 3s are just like the Star players in a normal football team.

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Wizardlington
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PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Sat Mar 02, 2013 9:16 pm

The second style , A big play.
This deck focuses Dudley Emperor. Our first Limit breaker of the clan. As much as i hate to admit it , this deck is even stronger than the Seifried Deck , in terms of both consistency and power. The Play style of this deck in the early game is more or less setting up for the limit break , pushing your opponent into the late game as fast as possible ( 4 or 5 Damages )
then ending the game with Dudley Emperor's limit break.

-Dudley Emperor , Grade 3 , 10000
-Limit Break 4 , ( when you have 4 or more damage , you may use this skill )
when this unit attacks a Vanguard , you may use this skill , Counter Blast 2 and send two cards from your hand and superior call two spike brothers unit from your deck to two EMPTY rear guard circles.
- this unit gains 3000 power when it gets boosted by a Spike brother unit.

Moving on...

Grade 0s
Mecha Trainer x 1 ( Forward Vanguard )
Sonic Breaker x 4 ( Critical Trigger )
Silence Joker x 4 ( Critical Trigger )
Cheerful lynx x 4 ( Draw Trigger )
Cheergirl Tiara x 4 ( Heal Trigger )

Grade 1s
Wonder Boy x 4
Cheergirl Marilyn x 3
Reckless Express x 4
Medical Manager x 3

Grade 2s
Treasured Black Panther x 3
High Speed Brakki x 4
Panzer Gale x 4

Grade 3s
Demonic Lord , Dudley Emperor x 4
Juggernaut Maximum x 4

This deck is nothing but a Vanilla Deck in the early game , just attacking your opponent's Vanguard until you are able to limit break.

and your ideal field setup would be like
Juggernaut Maximum / Dudley Emperor / Juggernaut Maximum
Reckless Express / Wonder Boy / Medical Manager

and you would first attack your opponent's vanguard with both Juggernaut Maximum's soul blast ,
16000 , 16000

then you will attack with Emperor ,
21000

and limit break...
another two juggernauts to the field...
with a boost this time.
23000 , 23000

There you go , you just won the match.
Thats all , the ideal Attacking formation.
your opponent would have to have around 60k to 70k shield to be able to guard everything.
Which is kinda hard to have , so basically its almost impossible to block off this attack.
And this is why the deck is named , The Big Play.
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Twedledum
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Age : 23

PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Tue Apr 09, 2013 10:32 am

Spike Brothers are a little like Pale Moon but they are more flexible because of the calling from the deck.
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PostSubject: Re: Hut, Hut, HIKE!! The Spike Bros Discussion Thread   Today at 2:51 am

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